Crimson Coliseum

Level design owner. Created layouts for all three game modes, designed the enemy waves, scripted hazard behaviors, and more.

Design Breakdown

A Star Fox Reunion1

Provided level design support. Built the layout for Andrew's boss fight, created camera sequences, and more.

Design Breakdown


  • Crimson Coliseum
  • All layouts
  • Enemy wave design
  • Hazard behaviors
  • Camerawork
  • A Star Fox Reunion
  • "Slippy's Scheme" layout
  • Mission beat polish
  • Dialog polish
  • Camerawork
  • "Champion of the Outlaws"
  • Mission beat setup
  • Dialog implementation

About the Game

  • Release Date
  • April 30, 2019
  • Genre
  • Action-adventure
  • Platforms
  • Nintendo Switch™
  • PlayStation®4
  • Xbox One
  • Windows
  • Engine
  • Snowdrop
  • Publisher
  • Ubisoft
  • Developer
  • Ubisoft Toronto
Official Website

Where it all began.

My Starlink journey began as a development tester, where I championed testing of the Star Fox content and Nintendo Switch version of the game.

Development Tester Overview

Far Cry 6

After wrapping up my work on Crimson Moon, I moved over to Far Cry 6 where I worked on over a dozen missions.

Project Overview