Earn Chorizo’s trust and unlock him as a companion in these two side quests I designed. Learn how I took the simple pitch for Fetch Quest and made it my own.Design Breakdown
Early in development, I was asked to design a simple mission around doing relaxing activities in the open world. Shock Therapy has you cast your line, feed some pelicans, meditate on a hill, jump off a cliff, then murder several soldiers as you compliment them.
In Balance the Books7, you travel to an abandoned hut resort. As design owner of this mission, I conceptualized and prototyped a large, sunken dining hut that housed a critical mission item. Despite several technical challenges, I pushed for its approval, and it's still in the game today as per my original design.
You can enter the hut by either climbing up from the shore or swimming in through the back. An angry alligator will engage you as you navigate the disorienting, sloped interior.
Through some debris, you'll catch a glimpse of some treasure in the central room, which you can access by swimming underneath the structure and emerging through the remains of a bathroom floor.
My work on Far Cry 6 is built off the experience and knowledge I gained on Starlink: Battle for Atlas - Crimson Moon, my first shipped title.Project Overview