Chorizo Missions1

Earn Chorizo’s trust and unlock him as a companion in these two side quests I designed. Learn how I took the simple pitch for Fetch Quest and made it my own.

Design Breakdown

Over Easy2

Juiced-up roosters have taken over a farm—grab one of their eggs, then destroy the rest. Learn about my design process for this mission.

Design Breakdown

Blood Ties3

Secure a heavily-guarded construction site. Learn about the many traversal options I supported and my intentions behind the enemy setup.

Design Breakdown

Liquid Courage4

Find the hidden treasure in a brewery by causing a tank to explode. Learn about my initial pitch and prototype for this treasure hunt.

Prototype Breakdown

Zenia Missions5

Steal a tank for a graffiti artist, then use it to destroy political billboards in a nearby town. Learn about my design process for these two missions.

Design Breakdown

Shock Therapy6

Early in development, I was asked to design a simple mission around doing relaxing activities in the open world. Shock Therapy has you cast your line, feed some pelicans, meditate on a hill, jump off a cliff, then murder several soldiers as you compliment them.

Sunken Hut

In Balance the Books7, you travel to an abandoned hut resort. As design owner of this mission, I conceptualized and prototyped a large, sunken dining hut that housed a critical mission item. Despite several technical challenges, I pushed for its approval, and it's still in the game today as per my original design.

You can enter the hut by either climbing up from the shore or swimming in through the back. An angry alligator will engage you as you navigate the disorienting, sloped interior.

Through some debris, you'll catch a glimpse of some treasure in the central room, which you can access by swimming underneath the structure and emerging through the remains of a bathroom floor.

All Contributions

  • Who's a Good Boy?
  • Chorizo AI setup
  • Crocodile AI setup
  • Visual scripting
  • Dialog integration
  • Fetch Quest
  • Pitch
  • Stash placement
  • Chorizo AI setup
  • Visual scripting
  • Dialog integration
  • Blood Ties
  • Layout tweaks
  • Enemy setup
  • Espada AI setup
  • Visual scripting
  • Dialog integration
  • Ammo distribution
  • Over Easy
  • Farm layout
  • Egg placement
  • Animal AI setup
  • Visual scripting
  • Dialog integration
  • Ammo distribution
  • Stealing Thunder
  • Bunker layout
  • Enemy setup
  • Visual scripting
  • Dialog integration
  • Ammo distribution
  • Heavy Metal
  • Billboard placement
  • Enemy setup
  • Visual scripting
  • Dialog integration
  • Liquid Courage
  • Concept
  • Prototype
  • Visual scripting
  • Shock Therapy
  • Pitch
  • Prototype
  • Visual scripting
  • Dialog integration
  • Balance the Books
  • Prototype
  • Sunken hut design
  • Visual scripting
  • Supremacy
  • Prototype
  • Juan AI setup
  • Visual scripting
  • Dialog integration
  • Backseat Driver8
  • Prototypes
  • Visual scripting
  • Dialog integration
  • Packing Heat9
  • Minor AI tweaks
  • Bug fixes

About the Game

  • Release Date
  • October 7, 2021
  • Genre
  • First-person shooter
  • Action-adventure
  • Platforms
  • PlayStation®5
  • PlayStation®4
  • Xbox Series X/S
  • Xbox One
  • Windows
  • Stadia
  • Amazon Luna
  • Engine
  • Dunia 2
  • Publisher
  • Ubisoft
  • Developer
  • Ubisoft Toronto
Official Website

My work on Far Cry 6 is built off the experience and knowledge I gained on Starlink: Battle for Atlas - Crimson Moon, my first shipped title.

Project Overview