Target practice in a Wild West-style canyon. Linear progression from one end of the map to the other—shoot the targets as they appear and aim for the best time3. A beautiful vista awaits you at the end.
Video play through of the Canyon.
An open world location with simple challenges to complete: break the 5 targets, collect the 4 treasures, visit the gravekeeper, reach the peak, find the lucky horseshoe, and break every pot4.
Video play through of the Mountain Town.
An open-ended maze-like level based on the Japanese kanji for 'perplexity'. Look around for hidden treasures and avoid the apparitions.
Kanji are designed with balance and flow in mind, which make them great starting points for level design. And since mazes are perplexing, the kanji I chose fit the theme very well.
Visualization of the Perplexing Woods design phases.
A series of combat spaces for a third-person cover shooter. Eliminate all enemies in the area3.